Tricobalt Mines : Upcoming Changes
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Join Date: Jul 2012
12-20-2012, 09:04 PM
Originally Posted by
I'd go for this.
Numbers are backwards, and make no sense in that version. We suggested in this thread:
Although his suggestion did not scale as high as the proposed terms here, but nonetheless the reductions increased as the dispersal patterns did.
75% off per mine DP 3
60% off per mine DP 2
50% off per mine DP 1
This makes more sense, because it works out to about 8k damage per mine at DP 3 (still OP as heck if you ask me, but manageable). TRH will probably not even use them even with this change. But at least this way, you won't have 4 mines crash on you from point blank deployment doing 17,500 per mine as per the proposed changes.