Thread: Romulan Marks
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Captain
Join Date: Aug 2012
Posts: 3,553
# 9
12-20-2012, 09:26 PM
Quote:
Originally Posted by starkaos View Post
Your opinion only matters to you just like only my opinion matters to me, but trying to force people out of your thread because they say something you don't like is not cool. I find more problems with how people gain Omega Marks. Deferi Invasion is the only method for some players and it can be a nightmare. Romulan Marks has numerous methods to get for players with very different play styles while to get Omega Marks, the only reasonable method is Elite STFs. All I have to say is that your idea of making things easier is completely different from mine since nothing can be easier than spending a couple of minutes a day to get about 400 Romulan Marks a week.
Heh... heh... hah... hah... heh... Thank you very much for that great laugh I just had. I really needed it. You sir, would make a wonderful comedian.

Getting omega marks is almost ludicrously easy. I have more trouble finding specific DOff missions than I do getting omega marks. And you are correct, the easiest method is ESTFs. So you just derailed your own argument with this. And there is nothing easier than spending 15 minutes of your time to slaughter a ton of borg, get 60-130 Omega marks, PLUS dil and BnPs and sometimes loot. It's easy. It's fun. And it pays well.

Before you comment on the nightmare of pugs, I will simply put this single statement out. PublicEliteSTF. Free channel. Decent players (for the most part usually competent). Usually pretty nice mood in channel as well. You go in, call for an ESTF, set it up, get your other 4 guys, 20 minutes later, you're richer in both OMs and BnPs, have a little more unrefined dil, and some loot (which means ECs).
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Tired of Wasting EC and Time trying to get Superior Romulan Operative BOffs? Here's a cheap and easy way to get them, with an almost 100% chance of success.
Why the Devs can't make PvE content harder.