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Captain
Join Date: Aug 2012
Posts: 723
# 381
12-21-2012, 01:30 PM
Quote:
Originally Posted by virusdancer View Post
Maybe this will help with some perspective...eh?

Shield Array Mk XII: 133
" " [Reg]: 146.3
" " [Reg]x2: 159.6
" " [Reg]x3: 172.9
" " [Reg]x4: 186.2
" " [Reg]x5: 199.5
" " [Reg]x6: 212.8
" " [Reg]x7: 226.1
" " [Reg]x8: 239.4
" " [Reg]x9: 252.7
" " [Reg]x10: 266.0 <--- close to what it is now
" " [Reg]x11: 279.3
" " [Reg]x12: 292.6
" " [Reg]x13: 305.9
" " [Reg]x14: 319.2
" " [Reg]x15: 332.5
" " [Reg]x16: 345.8
" " [Reg]x17: 359.1
" " [Reg]x18: 372.4
" " [Reg]x19: 385.7
" " [Reg]x20: 399.0
" " [Reg]x21: 412.3
" " [Reg]x22: 425.6
" " [Reg]x23: 438.9
" " [Reg]x24: 452.2
" " [Reg]x25: 465.5
" " [Reg]x26: 478.8
" " [Reg]x27: 492.1
" " [Reg]x28: 505.4
" " [Reg]x29: 518.7
" " [Reg]x30: 532.0
" " [Reg]x31: 545.3
" " [Reg]x32: 558.6
" " [Reg]x33: 571.9
" " [Reg]x34: 585.2
" " [Reg]x35: 598.5
- - - - - - - - - - - - - -
" " [Reg]x40: 665.0
- - - - - - - - - - - - - -
" " [Reg]x50: 798.0
- - - - - - - - - - - - - -
" " [Reg]x60: 931.0
- - - - - - - - - - - - - -
" " [Reg]x69: 1050.7 <--- close to what it was before the patch

So before the patch (nerf/bugfix, call it what you want), the T4 Omega Shield Passive was giving you the equivalent additional shield regeneration as if you were sporting a Shield Array Mk XII [Reg]x69...

...after the patch (nerf/bugfix, call it what you want), the T4 Omega Shield Passive is still giving you the equivalent additional shield regeneration as if you were working a Shield Array Mk XII [Reg]x10.

edit: On top of that, it might have been doing it per second instead of per six...
So, if you multiply by 6 to get the actual Regen the bugged version was giving players...

That means that these carebears are complaing about giving up ther Regx414 shields.

Ridiculous. The current, post-fix level is more than enough of a bonus.