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Career Officer
Join Date: Jun 2012
Posts: 1,446
# 15
12-22-2012, 12:08 AM
I'm pretty happy with this, even though maybe you want to go cannons if you want more damage. I'm more a fan broadsides.

Commander Sci: Science Team I, Transfer Shield Strenght II, Hazard Emitters III, Feedback Pulse III;
Lieutenant-Commander Tac: Torpedo Spread I, Fire at Will II, Torpedo High Yield III;
Lieutenant Tac: Tactical Team I, Beam Overload II;
Lieutenant Eng: Engineering Team I, EptS II;
Ensign Eng: EptS I

Equipment: Currently 2 Polarized Disruptor Arrays and one quantum torpedo fore and aft, full MACO, two RCS Accelerators, the Borg and Romulan set consoles, Shield Emitter Amplifier and Field Generator, 3x Disruptor induction coil Zero Point Quantum chamber and Advanced Danube runabouts (there might be pets that do more damage, but they have tractor beams and chroniton torpedoes which both inhibit the turning ability of your enemies, so turning away from your quantum wrath.)
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.