Quote:
Originally Posted by bareel
Let us examine this real quick.
- The first hit dealt 2,206 damage to your shield and dropped it, meaning your shield was already low on that facing.
- The second is the plasma dot tic. I'm guessing you don't even have a single Neut console equiped as that is nearly 90% damage nor did you have any +hull resist abilities active.
- The third is the remaining damage from the torpedo being applied to your hull after the shield failed. As you can see the shield reduced the damage by a huge amount while your hull took a ton. You did not have Brace for Impact on and only had about 35% kinetic hull resist which while good is not enough without abilities active.
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no, this was on my tac toon in an escort. The unimatrix thingers randomly target people so bleh. normally its not an issue, im flying a fleet advanced escort with 3 threat reduction consoles, rarely do I take much damage. So, you're right, I don't have any resistance consoles cuz everything on this ship is dps. However, on the occasions that I pull threat like in ISE from the tac cube, I usually hit brace for impact, evasive, turn 180 and book it out of range... however, theres been occasions where I've been sitting at 12k+ out from the cube, shields have been 50% and higher, and all of a sudden... pop, I get hit by an invisible torpedo for 50k+ damage.
Quote:
Originally Posted by bareel
Now the other log.
Now first off i've seen spheres hit for more raw damage so this is an oddball one. But simply put the first hit is to a healthy shield facing, third is bleed threw and the second I'm not really sure unless it is the bleed threw and the third is the plasma dot. But really that is below sphere torp damage so it is a very odd low damage hit that was taken to your shields not hull.
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honestly I would go so far as to say this hit was really below what it should have been, however, in the chaos of HSE I can't say for certain what was going on at that particular instance that torp landed, I doubt I even noticed it. But that kinda proves this is broken because the 5% variance that's supposed to be on the plasma torpedoes obviously isn't working.