Tricobalt Mines : Upcoming Changes
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Join Date: Jun 2012
12-24-2012, 01:04 AM
Originally Posted by
If you mean you would like numbers and set-up to be provided in mathematical terms, ok, i'll go with my fleet, and parse and test. And no, i don't one shot cubes and other pve opponents. That only works when they are already down around 40% or better and are weakened by defense de-buffs which i apply. Most of the time when I try to time the release of beta dispersal with trico's the team has already killed the pve opponent, and the trico's explode in empty space. So in the interest of "whining" like YOU pointed out... It depends ultimately upon the personal skills, NOT the equipment. (i don't mind denigrating myself, especially if its to prove my argument through you.) why nerf the tricos and beta disp if it takes skill to use it right, and even then you dont "one-shot" opponents, especially in pvp. Priority target? it was my fleet-mates and we were testing tactics, btw, they have some very good methods of neutralizing the trico beta disp. My point was that you guys cry about anything that seems to be an edge at all in pvp instead of finding a way to defeat it, which my fleet-mates found, (i wasn't the only one using the trico-beta disp in the pvp matches i spoke of.
So, yeah, look for my "intellectually organized" discourse replete with all relevant data, and hopefully that will meet with your approval.
I was not really demanding full data sets or anything. It was just that you stated that nerfing trics would wreck PvE, and you did not elaborate any further about your reasons for making that statement. This was what I meant by 'whining', which in retrospect may have been too strong a term. In my opinion, tric mines are rarely used, but when they are, they take very large chunks out of the NPCs' health that is apparently beyond what the devs intended. Therefore, fixing this would hardly 'wreck' PvE.
I do see your argument now. I take it that you say that trics do need some personal skill to be used effectively and hence they should not be nerfed? Based on the statements of others in this thread, trics do require some skill. However, the skill level required is lower as compared to the level needed for other tactics. Hence, I believe that a nerf is necessary to bring the aforementioned skill requirement in line with other methods.
I withdraw that statement about priority targeting, as it was a simple guess based on my experience against tric users. Tric users, in my observation, tend to have built their ships fairly badly in the queues, so I overgeneralised. Sorry about that one.
And yes, I can certainly beat tric mines. EWP and Scatter Volley, with BFI in a pinch usually do the trick for me. However, I feel that something that can push you over the survivability cliff if not destroy you outright in one hit is on the overpowered side. Nevertheless, the further nerfs suggested by the devs are, in my opinion, a bit over the top. All I want to see is the fixing of the crit-one-crit-all bug.
As for the one-shot, I believe that taking out 40% of a cube's strength is pretty heavy, and IMO overpowered in the context of PvE. As for PvP, the tric mines can most certainly one-shot even good PvP players, going by my experience.