Grouping, and enable visuals in Foundry
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Join Date: Jun 2012
12-24-2012, 09:48 PM
You can sort of do 1 by placing the mobs and such, naming them after their coordinates, then replicating them and deleting the old ones. It's time-consuming, but it works.
But implementing 2 would be a much better way to do it.
"With the first link, the chain is forged. The first speech censured ... the first thought forbidden ... the first freedom denied ... chains us all irrevocably."