Grouping, and enable visuals in Foundry
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Join Date: Jun 2012
12-24-2012, 08:48 PM
You can sort of do 1 by placing the mobs and such, naming them after their coordinates, then replicating them and deleting the old ones. It's time-consuming, but it works.
But implementing 2 would be a much better way to do it.
Better gas giant textures, please!