NPC triggered events
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Join Date: Jun 2012
12-25-2012, 10:18 PM
Originally Posted by
Why not just have the NPC despawn and respawn at the beginning of its path so you have to start that part of the mission over?
How do you do that ?
The patrol route will always be circular so there's no beginning or end. best I can do is make them disappear but even that has no consequence other than they're invisible. Even if they're destroyed before reaching their destination there's no trigger to force a mission fail, or even a notice saying they've been killed.
I'd sure like to see cryptics transport raid mission, to see how they rigged their kill counter and mission sucess / optional success dialogs.
KBF Lord MalaK
Now shaddup about the queues, it's a BUG