Tricobalt Mines : Upcoming Changes
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Join Date: Jun 2012
12-26-2012, 06:10 PM
Originally Posted by
This behavior does exist, and it a concern that's not being ignored. To be clear, it's existed since Launch, but has been amplified by Tricobalt Mines due to the massive amount of damage they can deal on a crit.
We've requested this to become a high priority for our Software team. But to be honest, there are a vast number of issues that are "high priority" on their list right now. As such, we (the Systems Team) can't guarantee any sort of timeline on a fix.
Between the old "Imbued summons" exploit in
and the Tricobalt Mine problem here in
Star Trek Online
, I think you guys need to tackle this immediately. It's a critical flaw in the engine and it needs to be addressed at some point. It's done nothing but cause problems for both of your games and headaches for the designers who had to scramble to pick up the mess. It's no exaggeration that, if you guys fixed this engine flaw, this Tricobalt Mine problem would cease to exist.
Last edited by starboardnacelle; 12-26-2012 at