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Join Date: Aug 2012
12-27-2012, 05:51 AM
This actually brings up a point I brought up in an earlier thread. Why are we limited to only one skill tree? Why not have multiple skill-pages? Like one for tanking that's incredibly defensive heavy, and one for assault which is damage specced, and one for sci which is mind-**** specced?
Other games have it, and I figure it would put an interesting twist in this. Of course you wouldn't be able to switch it during battles, but only in systems with shipyards. For example I would have a tanking page that I would use almost exclusively with cruisers/battlecruisers and some of the tankier escorts/raptors, and a damage dealing page I would use exclusively with escorts/raptors, and a mind-**** page I would use with sci ships.
Would certainly add an interesting twist.
(believe it or not this actually is still on topic with OPs post).
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder.
<--- DR proved me wrong!