NPC triggered events
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Join Date: Jun 2012
12-27-2012, 11:23 AM
Originally Posted by
I was just making a joke about escort quests in video games with my principle concept. xD
Anyways, what you could do to make it look like that is just like you were catching on to; you run a patrol to a specific reach (or interact object) and give them a bunch of patrol points there so they hang around that spot or spin in circles. When that point is reached/interacted with the original patrol group is set to go invisible and the next leg spawns.
KK, I thought about this last night (Ohhh, you evil genius) and it sounds like it'll work as long as hidden reach markers will still trigger.
Thanks for the idea.
KBF Lord MalaK
Now shaddup about the queues, it's a BUG