Characterization pet peeves
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Join Date: Jun 2012
12-28-2012, 06:14 AM
In regards to #3 and my series, I've already got a few comments complaining about following through the initial mission when it would become obvious to the player that something is wrong.
Thing is there IS a reason for doing what you're doing, but to reveal it would ruin a major plot point later on in the series. In a different media like a TV show it might be possible to give the viewer an idea of what has happened, but with our essentially first person story telling experience here it becomes more problematic showing things your captain doesn't know or see.
Play Star Trek: Allegiance - my first series in the Foundry