Compilation of why cruisers are UP
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Join Date: Jun 2012
12-28-2012, 07:45 AM
Originally Posted by
Beams do have...major issues right now. Lets say we have a ship with 6x BAs and a ship with 3x DHC/3x Turrets both at 125 power (yes i know you can over-cap ill get to that).
On a full volley the beam arrays will fire (6x4) 24 shots in roughly 4 seconds with a 1 second recharge.
1 @ 125 power
1 @ 115 power
1 @ 105 power
1 @ 95 power
1 @ 85 power
19 @ 75 power
By contrast a DHC/Turret combo will fire one shot per DHC every two seconds roughly.
1 @ 125 power
1 @ 113 power
1 @ 101 power
- turrets are not important
And then the weapons all reset and repeat the pattern, usually. Granted they have been adding ways to mitigate the power drain but still, that is bad especially when DHCs get an innate 2% crit boost.
So what your saying is that the 6 Beam Arrays will fire 6 shots a second while 4 DHCs fire 1 shot in the same 1 second time span and that the drain for 6 beam arrays firing 4 times each in 4 seconds is too much compared to 4 DHCs firing 2 times each in four seconds?
That seems fine to me considering the that the beams fire twice as often as the DHC's. The higher drain is the byproduct of shooting more shots. More shots I add that do not require any movement to aim them at a target.
Since when did DHCs get an inherent 2% crit buff?
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Last edited by bitemepwe; 12-28-2012 at