Compilation of why cruisers are UP
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Join Date: Jun 2012
12-28-2012, 11:10 AM
Originally Posted by
I see you conveniently left out the small detail that DHCs do about 2 times the dmg per hit of a beam array, Example below. (States from info window with items in inventory)
Phaser Dual Heavy Cannons Mk X [Acc] [Dmg]
Damage per hit: 365.4 (243.6 DPS)
-12 Weapon power when firing other weapons
2 Second recharge
+10% Critical severity
Phaser Beam Array Mk X [Acc] [Dmg]
Damage per hit: 210 (168 DPS)
-10 Weapon power when firing other weapons
1 Second recharge
Due to the recharge they do fire the same number of shots every beam cycle but when you put both weapons at 1km and leave them both unbuffed with the same power settings the DHC will do more damage. And Apparently they do have an inherent crit damage boost
I did not leave it out becuase it was not relevant to the post. Bareel was showing the discrepancy in drain between the BA and DHCs.
The BA's drain more becuase they fire more shots from more weapons in the time span. Thus the drain is higher by a small margin before the cycle begins again. Had he tested 4 BA's against 4 DHCs, what do you think the drain numbers would look like?
Of course the Dual Heavy cannons do more damage than a single Beam Array. The DHC's are literally two heavy cannons linked into a single weapon while the BA is a single weapon at the lowest definition in its weapon classification.
If it was Dual heavy Beam Arrays tested against the DHC's then it would be a different story, possibly.
Stating that the Beam array does less damage than a DHC is like stating my .22 pistol does less damage than my 30-06 rifle. Its true and the reason why very is evident.
I want even begin to get into the differences in firing arcs being another big factor in why the damage is different.
Thank You, Dev team for the Flanking buff to the Raider class and the accidental peek at the ship who shall not be named! It was a great early Christmas gift to all of us KDF fans.