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Career Officer
Join Date: Jun 2012
Posts: 698
# 17
12-28-2012, 10:40 AM
Quote:
Originally Posted by thishorizon View Post
i'll chime in here....

sets his cadence, and executes at the most opportune time to do so.

have fun kill bad guys

-thrusters on full-
I liked the entire bit. Especially where you said I was smexy. And yes, let's avoid premade land. In a way pugging can be more of a challenge. Will the sci make an opening? Will the engineer do the same? And will the Tac be poised to take advantage or will he have already wasted his buffs? I like the way you describe scouting your opponents.

But this bit about cadence tops it all. It's like knowing where everything is, and where everything is going to be, and just as your make that final turn into the attack, pulling it all off. Well put.


Back on topic. When you see a lot of damage being done for each kill, you know the tacticals aren't doing their part. An alpha should rarely do more than total hull damage. Tacs should have low overall damage per kill numbers. With the number of beneficial procs running around that you can trigger on a defender, if you can't be reasonably sure you're going to kill it, don't shoot it. Practice some fire control.

And this.

"The Alpha still lives on in DPB + Tric mines. It actually just takes less skill and timing now."


I like this too. It's heartfelt, that's for sure.