Compilation of why cruisers are UP
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Join Date: Jul 2012
12-28-2012, 11:41 AM
I can see that as usual I did not illustrate my point properly so I will try again.
Assumption: 15 seconds of firing, no lag, no UI lag, and ignoring potential energy drain resists.
6x Beam Arrays will fire three cycles each lasting 4+1(cooldown) total seconds with 4 shots per cycle.
3 @ 125 power
3 @ 115 power
3 @ 105 power
3 @ 95 power
3 @ 85 power
57 @ 75 power
Vast majority of shots made at 75 power, giving a damage bonus of 1.5
3x DHCs & 3x Turrets will fire ten cycles each lasting .5+1(cooldown) total seconds with 1 shot per cycle per DHC, two per cycle per Turret.
10 DHC @ 125 power
10 DHC @ 113 power
10 DHC @ 101 power
10 Turret @ 93 power
10 Turret @ 85 power
40 Turret @ 77 power
Vast majority of shots with big guns, DHCs are at over 100 power and one third are at full bonus.
That is what makes DHCs so strong. All of their shots are fired at nearly full weapon power bonus. That is not the case for any other cannon, and beams suffer the most because of the length of their firing cycle.