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Captain
Join Date: Jun 2012
Posts: 1,486
# 4
12-29-2012, 01:51 PM
Subnuke beam doesn't need any counters because it's almost useless. Enemies are resistant due to insane hitpoint and shield levels, NOT because they are running abilities that can be turned off. Couple with a long cooldown just to make sure you can't use it frequently enough to veto much of the Heavy Torpedo or Fire At Will the enemy might want to use on you. Science captain abilities are mostly pretty good, but Subnuke is a joke. This ability needs massive buffs, not countermeasures.

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