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Ensign
Join Date: Dec 2012
Posts: 17
I'm still fairly new, just a few weeks of play.. as many hours as family will let me. X-D
I just leveled to Commander, and my first Gorn fight against the one of their ships; I experienced something I've never seen. My shields were doing fine, I thought I was making headway against the ship when all of a sudden... I started taking heavy hull damage, I went for 100 to 75, then 50 in a matter of a few seconds... maybe thirty (seemed like 10). I evasive maneuvered away as fast as I could and I finally got far enough away that my Science Team was able to get some repairs done on the hull.

But, what happened? I captured the log, and have pasted the combat log starting at 75% hull and down to 50%. I'm hoping someone can shed some light on what was going on, and what I was doing wrong. As I sped away, I kept at the enemy Gorn ship with my aft beams and finally destroyed him... but, close up... I was getting hammered. This period shown was just before I started to escape and put some distance between us.

Any help is much appreciated:

[System] [CombatAlert] Captain, our hull is at 75%!

Zilant Battleship's Photon Torpedo dealt 655 (2986) shield damage to you.

Zilant Battleship deals 332 (3384) Kinetic Damage to you with Photon Torpedo.

Your Phaser Array dealt 221 (257) shield damage to Zilant Battleship.

Your Phaser Array deals 29 (285) Phaser Damage to Zilant Battleship.

Zilant Battleship deals 294 Plasma Damage to you with Warp Plasma.

Your Phaser Array dealt 227 (264) shield damage to Zilant Battleship.

Your Phaser Array deals 29 (293) Phaser Damage to Zilant Battleship.

Your Phaser Array dealt 248 (289) shield damage to Zilant Battleship.

Your Phaser Array deals 32 (321) Phaser Damage to Zilant Battleship.

Zilant Battleship's Disruptor Array dealt 138 (200) shield damage to you.

Zilant Battleship deals 22 (222) Disruptor Damage to you with Disruptor Array.

Zilant Battleship deals 279 Plasma Damage to you with Warp Plasma.

Your Polarized Disruptor Array dealt 244 (284) shield damage to Zilant Battleship.

Your Polarized Disruptor Array deals 32 (315) Disruptor Damage to Zilant Battleship.

Your Phaser Array dealt 240 (279) shield damage to Zilant Battleship.

Your Phaser Array deals 31 (310) Phaser Damage to Zilant Battleship.

Zilant Battleship deals 279 Plasma Damage to you with Warp Plasma.

Zilant Battleship deals 312 Plasma Damage to you with Warp Plasma.

Zilant Battleship deals 312 Plasma Damage to you with Warp Plasma.

Zilant Battleship deals 318 Plasma Damage to you with Warp Plasma.

Zilant Battleship deals 318 Plasma Damage to you with Warp Plasma.

Zilant Battleship deals 302 Plasma Damage to you with Warp Plasma.

Zilant Battleship's Disruptor Array dealt 147 (213) shield damage to you.

Zilant Battleship deals 24 (237) Disruptor Damage to you with Disruptor Array.

Your Phaser Beam Array - Fire at Will II dealt 383 (446) shield damage to Zilant Battleship.

Your Phaser Beam Array - Fire at Will II deals 50 (495) Phaser Damage to Zilant Battleship.

Zilant Battleship deals 302 Plasma Damage to you with Warp Plasma.

Zilant Battleship deals 287 Plasma Damage to you with Warp Plasma.

Your Disruptor Beam Array - Fire at Will II dealt 318 (369) shield damage to Zilant Battleship.

Your Disruptor Beam Array - Fire at Will II deals 41 (411) Disruptor Damage to Zilant Battleship.

Your Disruptor Beam Array - Fire at Will II dealt 106 (124) shield damage to Zilant Battleship.

Your Disruptor Beam Array - Fire at Will II deals 291 (415) Disruptor Damage to Zilant Battleship.

Zilant Battleship deals 287 Plasma Damage to you with Warp Plasma.

Zilant Battleship deals 300 Plasma Damage to you with Warp Plasma.

Your Phaser Beam Array - Fire at Will II deals 406 Phaser Damage to Zilant Battleship.

Your Phaser Beam Array - Fire at Will II deals 453 Phaser Damage to Zilant Battleship.

920 shield damage was dealt to your Emergency Power to Shields I.

920 shield damage was dealt to your Emergency Power to Shields I.

920 shield damage was dealt to your Emergency Power to Shields I.

920 shield damage was dealt to your Emergency Power to Shields I.

Your Disruptor Beam Array - Fire at Will II deals 357 Disruptor Damage to Zilant Battleship.

Your Phaser Beam Array - Fire at Will II deals 411 Phaser Damage to Zilant Battleship.

Your Phaser Beam Array - Fire at Will II deals 391 Phaser Damage to Zilant Battleship.

Zilant Battleship deals 300 Plasma Damage to you with Warp Plasma.

Zilant Battleship deals 318 Plasma Damage to you with Warp Plasma.

Your Phaser Beam Array - Fire at Will II dealt 190 (221) shield damage to Zilant Battleship.

Your Phaser Beam Array - Fire at Will II deals 122 (344) Phaser Damage to Zilant Battleship.

Your Phaser Beam Array - Fire at Will II deals 426 Phaser Damage to Zilant Battleship.

Your Disruptor Beam Array - Fire at Will II deals 323 Disruptor Damage to Zilant Battleship.

Zilant Battleship deals 318 Plasma Damage to you with Warp Plasma.

Your Phaser Beam Array - Fire at Will II deals 341 Phaser Damage to Zilant Battleship.

Your Phaser Beam Array - Fire at Will II deals 362 Phaser Damage to Zilant Battleship.

Your Disruptor Beam Array - Fire at Will II deals 324 Disruptor Damage to Zilant Battleship.

Your Phaser Beam Array - Fire at Will II deals 347 Phaser Damage to Zilant Battleship.

Zilant Battleship deals 294 Plasma Damage to you with Warp Plasma.

Your Phaser Beam Array - Fire at Will II deals 298 Phaser Damage to Zilant Battleship.

[System] [CombatAlert] Captain, our hull is at 50%!




I've read this over and over, and I'm just not sure what was going on... As a Science vessel, I don't see any Science Team buffs here... but they start up on the way down to 25% hull before I get far enough away to start to recover. Perhaps I should have started my Science team working sooner.

I use a key bind file script to set up my attack & defense sequences... and I had the Science team set up on my "brace for impact, evasive maneuvers.. etc. bind. Perhaps not the best place.
I basically have three major bindings regulating ship core...
1st. Some early buffs, hazard emitters, balance shields (in case I don't have time to balance), Attack mode.
2nd Later buffs, Jam Targeting,(Did have science team here, moved it back after this attack, was moved when I upgraded ship and promoted crew and forgot to lock tray (maybe this was the problem)
3rd Defense power mode, evasive, rear shields, etc.

Thanks for your help.