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Career Officer
Join Date: Sep 2012
Posts: 85
# 60
12-30-2012, 04:44 PM
Quote:
Originally Posted by pug02 View Post
This has been around since the change to tactical initiative. It is the same as the Ophidian Cane setup YOU use.
And thats were YOU are all wrong, because this has absolutely nothing to do with tactical initiative.

Tactical initiative is supposed to accelerate cooldowns. But that transphasic bomb is missing any cooldown when autoexploding, totally without tactical initiative. Its not mentioned in the ability description, its not really making any sense and its not in any patch notes.

Quote:
Originally Posted by pug02 View Post
This is a famous trick of Yours, so it should be familiar.
Must be easy to make fame with you then, cause theres no trick involved just clicking tac ini.. if we talk fame here your guide about swapping 20 kits to superstack buffs on the other hand got ya some real fame throughout the community, we are all still puzzled why you ain't posting any guides anymore they were so.. awesome

Quote:
Originally Posted by pug02 View Post
BUT bringing the topic back to the kits. Do you like the Quick Fix ability that was added to the fabrication kit, as much as you like the Motion Accelerator addition?
This question sounds like theres competition between the classes.. but this is a pve forum, theres just teamplay in pve and not so much competition. Motion accelerator is an aoe buff so anyone closeby will benefit from it engineers too.. makes you get faster there to put your bomb and mines down, believe me you'll love that buff and it will increase YOUR dps as well, maybe more then that of the tac's speed buffing even.

If you woulda been around for a bit longer in the game and followed kit discussion on the forums in the past a bit you probably woulda had often seen people noting that quickfix is on a kit that barely has any fabrications to fix up - thus not making much sense.

This new engineer kit basically addresses one of the long lasting engineering issues and finally adds some sense to quickfix. Also the new turret on that kit is absolutely mega-cool, it has a buildin flamethrower.. kudos to the dev designing that new turret! You should really try it, my engineer loves it!

If theres something needing a fix here its actually plasma nade IV, its an exact copy of plasma nade III.. no new cool gfx no slight dmg upgrade.. it must be an oversight.

Quote:
Originally Posted by pug02 View Post
Even the new Flamethrower requires you to run up and place it fairly close to your targets since it has a limited range.
Not seeing much connection between kits and flamethrower here, its not any different to shotguns there and like i pointed out motion accel helps anyone, especially the engineer buddies on the mine kit.

On a related note about flamethrowers.. I somewhat hope when they fix the shooter mode issues with them that they also look into the huge FPS drop they are causing atm.
___
Tami of FS

Last edited by mikiiy; 12-30-2012 at 04:57 PM.