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Career Officer
Join Date: Jun 2012
Posts: 6,416
# 26
12-30-2012, 07:25 PM
Quote:
Originally Posted by centersolace View Post
I understand that, I'm not asking for complete adherence to realism, I'm not asking for the removal of the Nebulae due to scientific reasons, I'm doing it for storytelling reasons.

You see, the best way to make someone tired of something is to continually expose them to it. Nebulae are supposed to be rare, impressive and fantastic. When they're literally every-freaking-where and you can count on one hand the number of major game locations that do not have random glowing mist everywhere, you are doing it wrong.

Even most importantly, generic star fields can be used to your advantage. Take the DS9 map for example. The skybox is a bunch of very faint stars along with giant pinkish-purple splotch. On lower end computers, the stars disappear completely, leaving behind a massive cloud of blurry fuzz.

If the cloud was much more subdued (You know... like it was on the show?) or missing entirely, and left behind there was a simple, clear star field, you're eyes would be free to look at Deep Space Nine and the Wormhole, which is what you're supposed to be looking at.

On top of all of this, there's tons of crap in outer space that's visually interesting. Use that instead! Binary Stars, Star Clusters, Auroras, comets, newly formed star systems, gas giants, super novae, stars so huge it takes light eight hours for it's own light to travel from one side to the other, even honest to god lightning bolts.

For goodness sake Cryptic! Space is full of insane madness. There's enough stuff in outer space for thousands of video games! Shame on you for ignoring it!
I can understand, you can see a stark difference between Original STO zones / missions and the new ones.

But don't think Cryptic has any intentions of going through and revamping these places.