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Captain
Join Date: Jun 2012
Posts: 597
# 30
12-30-2012, 11:53 PM
Quote:
Originally Posted by woodwhity View Post
Those arguments are invalid. Because the effect of the buffs are not nullified. The buff itself stays active, but your overall perfomance goes down. So when you clear the debuff, the buff isnt reactivated, because it was never nullified.

1. EptE is still working. You are moving faster than a ship without it, even though both suffer from EWP.

2. TT is still working, the other shield facings are still redistributing when hit. Its just your (lets say you get hit with BTS from aft) aft shield emitter goes offline. It comes online when you use EptS. But TT is still working even with one shield facing deactivated.


3.The Buffs still work. If the subsystems are offline, its still active, but cant buff, since the subsystem is offline. So of course, with the subsystem coming online the buffs do their work like nothing happened. But they werent canceled.


Subnuke doesnt attack the Subsystems or their abilities (like EWP slowing you down instead taking your engines offline), it attacks the buffs itself and there is no work to reactivate them while they have CD. That is the grand power of it. If you could just nullify that power with ST, it becomes worthless. A Sci nerf nobody understanding the game mechanics would want.
You still didn't say why that Science team shouldn't restore the buffs.

Those other examples are abilities that attack speed , subsystems or shielding. Just because the buff is showing don't mean its doing anything. I was comparing the feel. TT don't do anything with the missing shield face dissabled, and we are not talking about a 5 on 1 situation. You can not hit a person from several sides by yourself.