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Join Date: Jun 2012
12-31-2012, 12:06 AM
Originally Posted by
Look at this way.
Example 1: I hit EPE to make manuver around an enemy when he hits me with Warp Plasma. My ship stalls and makes me vulnerable to attack. I hit hazzard emitters, which not only clears the plasma effect but returns me to the speed that EPE gave me. That is, in effect, returning the buff that was nullified.
Example 2: I fly with my Tac team active, I am hit with Target Shield generator, my shield face drops, and I hit EPS to return the shield face to full and my Tac Team is back in effect. Anthother example of the buff being returned.
Example 3: I am hit with a Boarding Party and one or more of susbsystems are disabled. I hit Eng Team and the all subsystems are returned to normal with whatever buff I had already activated.
Why would it be wrong for Sci Team to return the buffs with remaining times, 2 seconds or 15 seconds?
#1: Does Hazard Emitters give you back the damage that the warp plasma did? No. It heals you, but that amount healed is completely independent of the damage warp plasma did.
#2: Tac team was never gone. If you got hit by a tactical debuff, like Fire on my Mark while your shields were offline, Tac Team would still clear it, even though it's not doing anything for your shields.
#3: Engineering Team removes the ongoing effect, but won't restore, say, any crew that was lost from the boarding party.
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