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Join Date: Jun 2012
Posts: 514
# 2
12-31-2012, 09:44 AM
Um, can't you playtest your missions live by simply not finishing the message (add an impossible final objective, if necessary) and dropping it?

I'm pretty sure folks have said that dropped missions don't count toward runtime, and the length indicator of my first mission seems to support that (since I blitzed to the end several times and dropped it, and it's in the 30-60 min range)