View Single Post
Join Date: Jun 2012
Posts: 3,071
# 3
12-31-2012, 11:04 AM
Originally Posted by zahinder View Post
Um, can't you playtest your missions live by simply not finishing the message (add an impossible final objective, if necessary) and dropping it?
Sure there are some lengthy and annoying workarounds where we do the majority of combat testing post-publish while being incredibly careful not to doom our own play-times. But my point is basically: this is supposed to be built into the Foundry. It isn't working as intended. When we click "Play," we are not really playing our missions at all. We're looking to see if we need to adjust a y value.