A dream I had of PvP
View Single Post
Join Date: Sep 2012
A dream I had of PvP
01-01-2013, 09:00 AM
I had this dream the other day, and wanted to share.
It started with a new personal Reputation for PvP. 5 tiers, just like the others, leveling in the same ways. Players got PvP points for playing in matches, with bonuses for winning the match. The tier 5 ability was an instant hold break on a 2-3 minute cooldown. Other abilities included passives that worked to correct problems in PvP right now (for example, auto-placates).
Much like the current reputations, it had it's own store. The store offered special PvP weapons and sets. The weapons had a modifier that increased their damage against player targets, making them less desirable for PvE but the best in line for PvP by a great deal. To counter this, the shields and sets had specific reductions against other players, making them less than desirable for PvE but the very best choice for PvP.
We no longer had to discuss how a new PvE shield was overpowered simply because, without the reductions a PvP shield offered, the PvP weapons would obliterate a player in seconds. We also didn't need to worry about how a new PvE weapon affected PvP, as, without the extra damage modifier against players, it would be worthless against the defenses of a geared PvP ship. Different versions of the PvP set existed to ensure that some of the more niche builds could still exist (if not toned down a bit to be more balanced).
If something was too strong, it was tuned using the resistance to players stat ensuring it did not affect gameplay for the PvE content. If something was too weak, it was tuned up with the damage modifier against player targets.
Expensive, extremely rare weapons became obsolete (accuracy x3 weapons for example) in PvP, as the PvP store weapons were clearly the best and only choice against anyone with the shield and set. People sought out the Mk X versions early on because (in PvP only), they were far more powerful than any Mk XII that might exist for PvE.
People stopped complaining about pay to win, as player skill and ship ability setup moved back to the forefront.
It was a good dream.
Lag Industries STO/TOR Guild