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Join Date: Jun 2012
Posts: 4,388
# 3
01-01-2013, 04:46 PM
There is the base stats shields, engines, and weapons, and then when equipped those stats are modified by the ship class. So like a shield (where the modifier if clearest) has a rating of 5000. On a cruiser, with a 1.0 rating, it stays 5000. On an escort, with a 0.9 rating, it drops to 4500. On a science ship, with a 1.3 rating, it rises to 6500. Base x modifer = total.

Engines do the same thing. I don't know what the exact modifiers are for engines on cruisers offhand, but its a fraction of the base rating. Depending on engine type (combat or hyper impulse), the ratings are also modified by your current engine energy. Even with the best hyper-impulse engine and lots of energy devoted to it though, cruisers still turn slowly. Thats just how they are.