Playing "Elite Difficulty" turns out to be a waste
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Join Date: Aug 2012
01-02-2013, 08:04 AM
Cryptic needs to modify how Advanced and Elite difficulty reward players. The extra drop percentage isn't significant for end game, and the extra expertise isn't needed. They need to give incentive for well geared players to turn up the difficulty in solo missions.
They should increase mission rewards from the difficulty level and have it apply to all earned currencys (dilithium, fleet/romulan/omega marks, etc.) It doesn't need to be and should not be as large as the per-kill expertise bonus (i.e. say 15%/30%). Earning 30% more marks or dilithium on a mission is definitely worth moving the slider up.
I will say that running some of these foundry missions on Elite certainly ups the game. Lots of fun.