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Join Date: Jun 2012
Posts: 514
# 3
01-02-2013, 10:23 AM
Yeah, logical operators (if only a 'Complete One Of') would be awesome.

Currently, your best bet is something along the lines of having a single end goal blocked by several doors (walls, rocks, whatever). In-map stuff can then open one of the doors depending on which path the player has taken (which could be mutually exclusive with popup dialogs and triggers).

I'd rather have Complete One Of, but this might help you