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Join Date: Aug 2012
Posts: 856
# 92
01-02-2013, 02:01 PM
Originally Posted by mancom View Post
Why do you make these things chance-based? In PVP there are so many impact events that it will trigger instantly anyway. You are only introducing an artificial divide between PVE and PVP that forces you to make it too strong in PVP to compensate the lack of activations in a PVE setting.
Very, very good point. A flat resist to all energy types, say 15%, would be a nice compromise. That would put it between my ideal, 10%, and the reality of the constant 20% that will happen in PvP.
ヽ༼ຈل͜ຈ༽ノ RIYOTT ヽ༼ຈل͜ຈ༽ノ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers

Last edited by brandonfl; 01-02-2013 at 02:03 PM.