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Join Date: Aug 2012
Posts: 786
# 92
01-02-2013, 02:01 PM
Originally Posted by mancom View Post
Why do you make these things chance-based? In PVP there are so many impact events that it will trigger instantly anyway. You are only introducing an artificial divide between PVE and PVP that forces you to make it too strong in PVP to compensate the lack of activations in a PVE setting.
Very, very good point. A flat resist to all energy types, say 15%, would be a nice compromise. That would put it between my ideal, 10%, and the reality of the constant 20% that will happen in PvP.
Originally Posted by adjudicatorhawk View Post
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.

Last edited by brandonfl; 01-02-2013 at 02:03 PM.