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Join Date: Jun 2012
01-02-2013, 04:15 PM
Originally Posted by
Most like their mission creation platform is vastly different than the one provided to us, a simple copy paste is likely not possible. More than likely each object has to be manually selected, categorized and entered into foundry and tested that it doesn't crash foundry. Also there is not likely some simple interface for them to do all of this, they might have to add the code themselves.
If so, that would take a team of interns quite a while to do this.
All speculation of course.
If I'm wrong though it suggests one or some combination of the following: 1. adding elements to foundry is of the lowest priority, 2. they are severely understaffed and have more important issues to deal with like fixing the exchange, 3. they simply don't want foundry missions to be on par or better than episode missions
I'd like to think the last one isn't the case as a fully functional foundry would be a great thing for the game, just look at any other game that has a strong player content creation. Those games tend to get developed and supported by players for years beyond the developer themselves.
Since Mapolis seems to have added a ton of props in a short period of time, I don't think it's that labor intensive. Zero also told us that it took around 4 hours for a guy to add a map to the foundry.
At most, I think, it takes maybe half an hour to find a prop in the library and import it into the Foundry. Pure speculation, but I can't imagine it takes longer if the person knows how to do it. If we imagine that Mapolis only had this job for three months, and he was working on this ONLY for 8 hours a day, then we can do the math for how long it takes.
A lot of assumptions here.