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Commander
Join Date: Jul 2012
Posts: 312
# 11
01-03-2013, 12:17 AM
Quote:
Originally Posted by baudl View Post

i also think the distances are too much, cut cannons down to 6 km, beams 10, torps 15...like that combat stays within a less than 18 km radius
the 10 km for cannons feel strange anyway, when the shots start to follow the target
at a maximum range of only 6, that wouldn't happen too much. Also escorts would allways need to be in the deadly zone of an NPC (ESTFs) and therefore need a tank/healer to back them up.
I like the idea of range reduction for cannons.