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Join Date: Jun 2012
Posts: 522
# 14
01-03-2013, 12:46 AM
More so than the in-foundry tests not being reliable ways of play-testing a mpa, the differences between it and the live game are growing by leaps and bounds. I have spent a few days worth of time working out intricate obect and trigger combinations that functioned perfectly in the Foundry itself but proved utterly unworkable in the live game.