View Single Post
Captain
Join Date: Jun 2012
Posts: 767
# 4
01-03-2013, 02:01 AM
And for episode 39...
  • Aww, it's only the first part of the mission...
  • One thing I wanted to note about Duty Officers is that when you have your department heads provide recommendations to you for who to send on assignments, they prioritize the success rate.
    When you have few duty officers, or smaller amounts of high quality duty officers, this works out fine. But later one, once you start having more blue and even purple rarity duty officers, you'll likely want to manually choose your personel from the full list to get the best odds for critical success rates.
    For example, if you have a duty officer that would give your assignment a 75% success rate, and 25% critical change, and another that would give you 50% success rate, and 50% critical rate, your department head would always recommend the former over the latter.
  • Also, do keep in mind that some assignments also require other inputs, such as Energy Credits or Commodities. If you're not paying attention, you could easily spend a bunch of energy credits on duty officer assignments without realizing it.
  • Just a reminder, while in sector space, you can 'Disable Astrometrics' via the button on the lower right corner for a more space-like feel when travelling.
  • For missions where you are restricted from going at full impulse, keep in mind you can use abilities like Evasive Maneuvers and transfer more power to Engines (use the Speed power preset). These will really make a big difference in certain missions. If you find yourself taking a long time to travel around while in mission, you're probably missing something.
  • The default hotkey for firing all your energy weapons is space bar. Other hotkeys that can include just torpedoes, or energy weapons and torpedoes, and/or mines include CTRL-Spacebar and Alt-Spacebar. These keybeinds can be changed in the options.
  • Don't forget you can also just set weapons to autofire by right clicking on them in your weapon tray.
  • Don't forget to setup your power presets. You currently have it on the default setting of 50 / 50 / 50 / 50. Things will die faster if you have 100 power to weapons, and you can also transfer more power to shields during times when you need to recover.
  • Your shields will be going down if you don't use abilities to assist during combat. You have both Emergency Power to Shields and Transfer Shield Power to help with that. Also, as an engineer, you have access to Rotate Shield Frequencies which is a very good ability too.
  • You can also move shield power around by using the arrow keys, clicking on the different shield facings, or by using the 'distribute shield power' ability, though I don't see that currently on your tray. With the number of abilities you currently have, you will probably want to click on the icon on the right side of your tray, and switch it to mode 2 instead so that you have more tray to work with.
  • The Star Trek Online web team has also been working on something called the Gateway, which is a neat way to check out your character, and others, without being in the game.
    The feature is still in beta, but is available for you to try at http://gateway.startrekonline.com/
    You can find more information at http://sto.perfectworld.com/news/?p=716711
Ainu - Join Date: Aug 2008
Foundry Missions: 1) The Source of Power (ST-HSWUBD5TQ) [Federation] 16+
-----=====*****<[ Fleet Recruitment Thread ]>*****=====-----