A Cold Heart, 1&2
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Join Date: Jun 2012
01-03-2013, 06:12 AM
1: The ice walls are positioned where they are to hide plants and huge curtains of flowing water. But that's a weakness, fair cop.
2: I could, but my intention was to keep the information available to the player to double-check. Otherwise I'd just have used a one-off pop up dialog with a reach marker.
That said, if the effect is just really distracting/strange, maybe I'll change it.
(I really appreciate the feedback, by the way!! I definitely learned a lot after doing the first mission, and I was trying to achieve some difficult stuff in the second)
Last edited by zahinder; 01-03-2013 at