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Join Date: Jun 2012
Posts: 3,071
# 15
01-03-2013, 08:25 AM
Originally Posted by ajstoner View Post
More so than the in-foundry tests not being reliable ways of play-testing a mpa, the differences between it and the live game are growing by leaps and bounds. I have spent a few days worth of time working out intricate obect and trigger combinations that functioned perfectly in the Foundry itself but proved utterly unworkable in the live game.
Can you give us more details here? What types of trigger combinations are unreliable post-publish?