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Starfleet Veteran
Join Date: Jun 2012
Posts: 578
# 17
01-04-2013, 08:24 AM
Think is will be the last time I try to explain why having four teams is a bad idea...

So you have TT1, TT2, ET1 and ET2.
These all have a cool down of 30 seconds and a shared global cool down of 15 seconds.

Activate TT2 = 30 seconds before you can use it again, TT1, ET1 and ET2 = 15 seconds before you can use any of these.

Now you like your ET2 so you activate that, ET2 = 30 seconds before you can use it again, TT1, TT2 and ET1= 15 seconds before you can use any of these...

As you ca see... Two of these powers will be on a constant cool down and thus going to waist.

Others in this thread have also tried to explain to you that following build is probably the best for this ship.

TT1, ..., ..., ...
TT1, ..., ...
EPtS1, RSP1
EPtS1, AuxSIF1
HE1

Oh well...
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"The Road To Hell Is Paved With Good Intentions"