Workarounds for Decision Making - Argh!
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Join Date: Jun 2012
01-04-2013, 10:13 AM
I honestly have no idea what any of that stuff means (lol, I am not too great with the foundry), but I do agree on the less frustration/more flexibility. Like I am making a mission where I want the player to warp through a transwarp gate and into a planet (it's actually intended as something else), but it always faces the player away from it and warps them into space. I wish I could set which direction I want to warp through. And then I'm trying to set triggers for some invisible walls, but I don't want to go into that nightmare.
So, um, yeah.