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Empire Veteran
Join Date: Jun 2012
Posts: 7,479
# 42
01-04-2013, 03:15 PM
Quote:
Originally Posted by bitemepwe View Post
Will this not also result in higher drain if the shoot so much as to overdrain themselves?
im pretty sure the cycles would just cycle faster, with no difference to how they work curently

Quote:
Originally Posted by p2wsucks View Post
The Beam Array net boost of 25% is probably needed tbh, not adjusting based damage but firing cycle probably best option as well.

I worry about over boosting DBB b/c of the Z-axis limitations and annoying spiraling even if this means they're a 1 trick BO pony.
with my changes, bringing DBB or single heavy escorts into an escort duel would quite likly be kinda cheep and overly effective, but in an arena environment you would be a fool not to have DHCs instead.


Quote:
Originally Posted by p2wsucks View Post
Honestly, w/the passive chance based repairs (Sci consoles/Rep system) I have concerns how effective turrets w/o Tet Glider or Dem procs would be and have been considering other options for my rear weapons. This is more of an issue w/passive power creep than turrets though.
before i started parsing logs i thoughts turrets were so weak that they were kinda pointless and proboly not even needed and would make no difference if you didn't have them. but i was surprised at the % chunk of your damage they tend to deal, and they are fired constantly. they help more then most people think, and are fine as is.


Quote:
Originally Posted by p2wsucks View Post
W/cannons being an option on more and more ship types, I'd prefer only DHCs be front loaded w/their narrow firing arc. Prehaps (unlike other weapon types) allow single cannons to proc the weapon's proc more, eg phaser would proc every hit instead of every cycle, and reduce the number of shots, but not front load them?
singles being more front loaded is not going to be nearly as shield crushing as DHC damage. it might not even make a difference, unless someone is badly damaged. then they will actually be able to finish something off, something they currently have a huge problem with. kdf cruisers can use DHCs, very well in fact, so its not just escorts. fed cruisers are just being thrown a bone.


Quote:
Originally Posted by p2wsucks View Post
Iirc the 1st FaW only effected a single Beam. What you're suggesting should ACC fix not be an option sounds similar to that, but perhaps a priority on NPCs/small targets w/a large ACC bonus and higher CRF type RoF?
what i imagine beams looking like after what i proposed is looking like they have FAW on all the time, but only shooting the ship you target of course. when you use FAW, it wouldnt effect the firing rate at all and hit random targets at about 75% accuracy. i propose adding the same damage bonus point defense console gets to spam, so even though it's acc sucks its more effective against spam. currently with its acc problem its crap at doing the only thing its good for.

potentially, if you combined a hold with FAW3, when theres only 1 person around, you would get a CRF effect with the new beams and be quite damaging. i could see an escort build trying to do that with DBBs and a TB, or an excelsior running EWP and a TB trying to do that with beam arrays. still thats very situational, you 2 would need to be alone or it goes to waste.

Quote:
Originally Posted by redricky View Post
I think firing cycle is the correct angle to take on these because pretty much every build I run has weapon power overcapped so far that the drain doesn't really factor in the same way. Nobody's drain is truly starting at 125 anymore.
also, as soon as anyone talks about buffing beams, everyone goes sidewise on how that will effect BO damage. with just fireing cycle sped up per shot damage is unchanged, avoiding that problem
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