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Join Date: Jun 2012
Posts: 94
# 33
01-04-2013, 02:55 PM
Originally Posted by hanover2 View Post
Yeah, I don't agree with the use of Red Alert at all. Full impulse, cloaking, and warp drive are all firmly established tactics in Trek. Sure, there should be a penalty in power and actuation cycles, and things can be rendered inoperable in combat, but disabling them entirely when you go to Red Alert? Programming copout, period.
Taking out Red Alert entirely would change the entire game.. might make it fun though