Workarounds for Decision Making - Argh!
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Join Date: Jun 2012
01-04-2013, 03:33 PM
At one point Nav beacons actually had a radius around them on the map (it was colored orange instead of yellow for normal objectives). I don't know why that was removed. It made it easier to show players where to go for optional objectives.
Anyway, if you want to branch you're better off using dialogue prompt reached with a map dialogue. It works a lot better than interacting with objects because with interacts you're limited to only one thing that can hide the object. That means you're stuck with basically a binary choice.
Using a map dialogue you can have a lot of different options.
Click here for my Foundry tutorial on Creating A Custom Interior Map.