Another buff/nerf thread
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Join Date: Jun 2012
01-05-2013, 09:10 AM
Buff Mines, especially Tricobalt mines, so that their damage can catch the ship deploying them if they get too close during detonation. Heavy Torpedoes already act this way so it seems like an oversight that Tric Mines don't cause any damage to the user. This should also effect pets (and the carrier or flight deck cruiser who unleashes them) which launch heavy torps and mines.
In theory, doing so would emphasis the importance of the tactical deployment of these items rather than encouraging people to blindly spam them. By increasing the risk, you might also reduce the need to nerf these unique weapons. They should be strong but they just don't cost enough. Turning on self damage would also have a greater impact on PvP without taking away too much utility from PvE where you can more easily drop and move out of range before they activate.
Yet Another Borg Mission
It's terrible but easy, and these Borg are way cooler than the mess STO and Voyager left us.
May not actually be "way" cooler or even "slightly" cooler.