Another buff/nerf thread
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Join Date: Jul 2012
01-05-2013, 10:32 AM
Let's think about this now...
Tric Mine, DPB, now, we'll (in our imagination lab) add in self-damage/friendly fire effects to ALL mines.
Foreseeable consequences: for those brave/foolish enough to employ these weapons in Ker'rat, I hypothesize that the results for the first few tries would be pretty funny-it's a long-standing trope now that Fed groups camping the spawn lay down minefields as part of their "Strategy" of park-weapons-on the-spawn-point.
so you'd likely see a small reduction in mines dropped by campers, but about the same level of mine-and-run (or drop mines as you die) counter-camping tactics.
espl if you take Stevehale's suggested counter to nerfing the tric-the tactic would become "Drop minefield-now RUN before it activates".
"when you're out of Birds of Prey, you're out of ships."
if you're tired of the endless pursuit of grind, utterly unbalanced selections of geardo-inspired traits, and generally unbalanced and careless 'development' made mostly to turn this game into a second job.