The new PVP help and ship build thread
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Join Date: Aug 2012
01-05-2013, 01:08 PM
Originally Posted by
4 DHC, 3 turrets
TT1, CSV1, APO1, CRF3
TB1, TSS2, TSS3
2 turn, Dynamic Tactical System
temporal crit console, borg
4 energy type damage consoles
2 damage control doffs, 3 BFI doffs
having trouble surviving in the vet ships? this is a monster tank, and can be a monster team healer as well. cycling TSS3 and 2 with HE2 and 1 make this ship incredibly good at out healing damage wile giving plenty, i would go so far as to say that this is the most durable escort with this build. it has weaknesses in its defense, only 1 omega so tractors will be trouble, no RSP i live button, and its turn rate is inferior. but the helpfulness of those very strong sci heals to yourself, and your allies is extreamly valuable. i have saved several from the brink thanks to a HE2, TSS3, and TT combo, and im in an escort, not a sci ship.
if you don't think you need to double up on those 2 heals, i would suggest PH for tractor defense and TBR1. alpha striking someone wile they are being pushed in front of you puts them out of range of their team's heals and holds them in place for as long as your alpha strike will last, very nasty combo.
with my aux set at 25, EPtA1, and leach/maco my aux is usually just over 90, those heals will be very strong as a result.
So, is a build like this viable for an engineer captain? I flew a cruiser for a long long time and would really like to fly something different for a while, but I don't want to play an ineffective role either.