look at energy weapon types and thier ballence
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Join Date: Dec 2012
01-05-2013, 04:11 PM
Originally Posted by
actually, beams are arguably better then cannons in duels, due to superior up time with almost no maneuvering effort. ive used an unseparated falaxy R with singles to hilarious result, shimm has seen it in action and was awed by it
i could proboly post 25 screen shots of my single cannons excelsior dealing the most damage by a factor of 2 in random matches. they fire a staggering number of swings according to the log, more then the next 2 most people combined often enough. it all adds up, and theres very little on target downtime with the forward guns.
the bit about overcaping, it benefits singles and everything else just as much as beams, theres very little difference in drain from what i have seen, and rear turrets cost less energy then rear beams. put that bit about beam array and superior overcaping result out of your mind, myth busted
the dps from weapons energy over about 150 is very tiny anyway.
perfect storm build? or course i am! its called min maxing! oh, it just works because your minmixing, i lol'ed! its actually worked better for quite a bit longer then the AtB 'golden age',. a long time ago i used CRF1 and 2, 2 EPtW and 2 EPtS, and had 3 more eng powers left over. even then cannons beat beams by quite a bit, and this was also when DEM didn't work wile cannons skills were on at all! CSV has 45 degree cone, and hits 3 random targets in that cone every pulse. there are a lot of pulses, more then 1 a second, it works great.
am i going to suggest a heal boat use singles? no, kinda pointless. those take concentration away from throwing heals, you have to concentrate on your positioning more. plus your not going to be a damage dealer, so you might as well be a garbage man. if you try to build a tac and suport boat at the same time, your gonna have a only partially effective at everything ship. AtB swings for the fences on offense, thats why i use it. at the very least i have global RSP uptime, and global use of HE and TSS, at diminished capacity when an aux battery isn't used. it can be selfish, but that just means you have to use your firepower to greater effect to pull your weight.
just for a change of pace, and to be more useful in support, ive been thinking about building the excelsior with 2 cannon recharge doffs, 2 damage control doffs and a TT recharge doff so i can have high aux, and 2 of my stations back. for a more balanced build it would be better, but the AtB build is all about getting 100% of the damage potential out of the thing. it cant be beat for raw damage, and is still plenty hearty. its a fair trade. in eating up those stations for AtB, remember that i basically double every one of my other stations, who has more eaten up now? not to mention AtB overcapes my weapons energy, and nearly caps shield and engine energy.
DHCs on klink boats only run into problems if you don't try to control movement. your ability to tank, hold and strike is devastating when done right. AtB on these guys doubles their threat factor, you get a cannon skill at global, and you get to keep 2 (4) ltc eng stations, and 1 (2) commander stations for eng.
Yes... since dealing top score in pugs means sooo much.
Actually it's not a perfect storm. It's not even close to min maxing. Not if you are fighting anyone better than some scrub pugs anyway. You're eating all of those eng slots (2 of the more important ones especially on a ship without LTC eng), and eating a large portion of your ability to support your allies. Cannons eat boff skills and or doffs like Pez Candy.
Now -I- am loling. You are lacking one of the best heal skills in the game if not the best assuming you're going for the total swing for the fences and having Plas3 or DEM3 in the Cmdr. (and you probably have EPTS3 in the spot below it) Or, are you going to use the Pathetic version of EPTS, EPTS1 which doesn't even come close to measuring up?
But hey if you wanna confuse being a Pugstar for actually bein usable. Be my guest.
You -still- aren't going to match the burst potential of an Escort, and your spam clearing capability just went into the toilet for going Fed Cannons. Oh and your burst damage? Welcome to The Suck Levels. I hope you enjoy your stay there. The only cannons the Excels can run are Singles, which are far far from being hot shots.
If your enemys are capable of moving around alot, teleporting or using the Z axis you're screwed. My ship on the other hand will just keep chugging along.
You've built a ''great'' (for a cruiser lol) offense platform And ate everything else in the process.
KDF side, the build works better because you have access to
tac stations. Lt Cmdr. You don't even need aux to batt to be a real crank monster on the FV. It still eating a healthy portion of it's capabity though as a cruiser if you aren't just rolling your face on the board like an idiot and hoping space bar and DHCs will be enough.
Beams are Low Opportunity Cost Weapons. They also have access to the second best spike damage skill in the game, in Beam Overload. It takes little if not 0 effort to run a hot loaded beam boat.
The OP of this thread thinks that Beams Suck. Because he's just running Aux 2 batt builds. Which tremendously diminish durability.
Let's recap what your boffs look like either
EPTS1, A2Batt, (if you're not going Total selfish) ES2, DEM3
And have total Crap for SDR in the process.
EPTS1, Aux 2 batt, EPTS3, DEM3
EPTA1, Aux2 batt
Now let's look at mine shall we?
EPTS1, Extend1, EPTS3, Plas3
EPTW1, either ET2, or RSP1
Or Alt load.
EPTA1, EPTS2, Extend 2, DEM3
Your Tac slots.
TT, APD1 (since everything SHOULD be in global) CRF2
TT, APD1, Bo3
ALT. TT, BO2, BO3
Alt, TT, FAW2 FAW3
HE, TSS... with crap aux most of the time
PH, TSS good aux capability.
or, HE1, FPB1
Now in an honest Premade Fight, which one is going to help their
more? Something that's a second rate DPS dealer. Or a second rate DPS dealer, that also has secondary healing capability?
I know which my money is on.
Last edited by mavhax; 01-05-2013 at