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Captain
Join Date: Aug 2012
Posts: 3,605
# 18
01-06-2013, 01:45 AM
Quote:
Originally Posted by indyshark View Post
Probably what you consider a good mission
I consider a good mission one that does at least one of the following:

1) Gives a good amount (400 minimum) of X cxp.
2) Gives contraband or something else useful as loot.
3) Gives at least 300 dilithium (mostly applies to KDF).
4) Gives a good DOff/Boff or fleet marks as a reward.
5) Gives at least 200 Colonial/Recruitment cxp (preferably more, everyone who does DOffs knows those are the biggest pains to get in large amounts cheaply).
6) Does one of those 5 and has none or Low as the casualty risk. (just makes it very preferable)
7) Does one of the above and doesn't take more than 20 hours. (makes it preferable, even though there are long ones that are very much worth it, like "Instigate Defection" and "Establish Long Distance Trade Routes")

And there are also a lot of good filler DOff missions, like recruitment missions from Klingon and Starfleet Academy, Fleet Mark missions from your Starbase, things like that.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!