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Ensign
Join Date: Aug 2012
Posts: 3
# 4
01-06-2013, 12:35 PM
Quote:
Originally Posted by obertheromulan View Post
No, what a ridiculous idea. We don't need even more %-gambleing.
With such high value items too.

...

Actually PWE would probably love that idea for that.
Can you explain why it is ridiculous ?

My points are valid and the example % for success/failure are a possible base before any doff/skills boost are applied so the chance for fail can be significantly reduced.

Also the options i presented are an example and not set in stone for requirements to complete or end results.

And this brings a currently dead currency into more use in the game and these can be potentially applied to any item that came packaged thus increasing flexability in the game with minor changes required.