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Join Date: Nov 2012
Posts: 1,416
# 13
01-06-2013, 01:44 PM
Originally Posted by bareel View Post
Well then I guess we should just remove half of the Sci boff abilities because of how different they need to be for balance in both PvE and PvP.

Or they could simply make the PI skill be the balancing factor which is really just a database change and the entire reason the skill was created in the first place. For someone who posts so much hereticknight you sure do have a glum view of 'they won't fix it anyway' pertaining to nearly everything.
Except that EVERY science drain ability is reduced by power insulators. So u buff tachyon beam and buff power insulators but OH NO! Now turns rift, charged partial burst, target subsystems etc etc are now even more useless!

I get around 650 or so per tick (x that by 10 since theres 10 ticks) on my tachyon beam 3. Maybe you're just not specd right?
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-
Do you even Science Bro?