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Captain
Join Date: Jun 2012
Posts: 1,961
# 3
01-07-2013, 12:46 PM
If you want the vesta to run very well, you need to run the ship like a science ship. If you plan on running a science vessel, then you want to have a 9 in flow capacitors and at least a 6 in Gravitation Generators, Particle Generators, and sometimes Subspace Decompiler (only if you use viral matrix). Also consider putting at least 6 points into Power Insulators to protect against energy drain/shield drain attacks.

I would suggest trying this build:

Weapons fore:
1x Aux DHC, 1x Phaser Dual Beam Bank (you have subsystem targetting. It's hard to use it if the weapon is aft facing), 1x Quantum Torpedo.
Weapons aft:
2x Phaser turret, 1x Quantum Torpedo/Mine

Deflector:
Assimilated Deflector Array
Engine:
Assimilated Subtranswarp Engines
Shield:
M.A.C.O. Resilient Shield Array Mk XII

Engineering Consoles:
Engineering - Neutronium Alloy x2

Science Consoles:
Console - Universal - Assimilated Module
Console - Universal - Tachyokinetic Converter
Science - Emitter Array Mk XII
Science - Particle Generator (see below)*

Tactical Consoles:
Tactical - Phaser Relay x4

Bridge Officer layout:
Commander Science:
Science Team I, Hazard Emitters II, Transfer Shield Strength III, Gravity Well III
Lt. Commander Universal - Science:
Polarize Hull I/Hazard Emitters I(your preference), Tractor Beam II, Tractor Beam Repulsors II
Lt. Engineering:
Emergency Power to Shields I, Auxiliary to SIF I
Ensign Universal - Tactical:
Torpedo High Yield I (or spread)
Lt. Tactical:
Tactical Team I, Beam Overload II

Power Levels:
(6 points in warp core potential and efficiency)
Weapons power: 70 (6 points in weapons efficiency)
Shields: 25 (6 points in shield efficiency)
Engines: 25 (3 points in engine efficiency)
Auxiliary: 80 (6 points in auxiliary efficiency)

This build would be your control build setup. It is very effective at stopping borg ship from reaching their destination and deals a moderate amount of shield piercing damage. By running only one aux dual heavy cannon, there is no power drain on the auxiliary subsystem. Due to running only three weapons power weapons, the weapons power drain will be minimal.

However, this build is not designed to be a high damage dealer. Science vessels can never compete with an escort in the raw firepower area. If you try to do that, you will fail, the ship only has six weapons slots. However, if you drop Tractor Beam II for Tachyon Beam II, Tractor Beam Repulsors II for Charged Particle Burst II, Gravity Well III for Viral Matrix III, and the particle generators console for a flow capacitors console, you will effectively have a shield disable build. You can cripple enemy ships if you add in x3 System Engineer duty officers to buff viral matrix.

Last edited by majortiraomega; 01-07-2013 at 12:52 PM.