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Survivor of Romulus
Join Date: Jun 2012
Posts: 373
# 8
01-07-2013, 03:57 PM
ok here is my most current Vesta built I call it the Proc and Burn build but that's just me being silly

USS Wasp V1.4

Forward weapons:
2x Romulan Plasma Dual Heavy Cannons Mk XII [Acc] [Dmg]
Romulan Hyper-Plasma Torpedo
Aft Weapons:
2x Romulan Plasma Beam Array Mk XII [Acc] [Dmg]
Prototype Romulan Plasma Beam Array

Deflector, Engine, and Shields:
Omega Force Tachyon Deflector Mk XII
Omega Force Hyper-Impulse Engine Mk XII
Omega Force Shield Array Mk XII

Engineering Consoles: Multidimensional Wave-Function Analysis Module, Neutronium Alloy Mk XII, Zero Point Energy Console
Science Consoles: Synpathetic Fermion Transceiver, Shield Emitter Amplifier Mk XII,
Particle Generator Mk X [-Th] [Pla], Emitter Array Mk X [-Th] [Pla]
Tactical Consoles: Quantum Field Focus Controller, Plasma Infuser Mk XI,
Ambiplasma Envelope Mk XII

Elite Scorpion Fighters

Power Settings:

Weapons 81/75, Shields 76/50, Engines 50/25, Auxiliary 81/50

Bridge Officers:
CMDR. Science: Tractor Beam I, Science Team II, Hazard Emitters III, Viral Matrix III
LCMDR. Tactical: Tactical Team I, Attack Pattern Delta I, Cannon Rapid Fire II
LT. Tactical: Beam Fire At Will I, Torpedo High Yield II
LT. Engineer: Emergency Power to Shields I, Reverse Shield Polarity I
ENS. Engineer: Emergency power to Shields I

Duty Officers: Energy Weapoms Officer(sub-nucleonic), Projectile Weapons Officer, Sensors officer,
Systems Engineer, Development Lab Scientist

Captain Skills:
Tactical Systems: Attack Patterns 6, Starship Weapons Training 6, Starship Energy Weapons 6, Starship

Projectile Weapons 6, Starship Maneuvers 6, Starship Targeting Systems 6,
Starship Threat Control 6

Engineering Systems: Starship Hull Repair 9, Structural Integrity 6, Starship Warp Core Efficiency 9,
Starship Impulse Thrusters 6, Starship Warp Core Potential 9, Starship Engine Performance 6,
Starship Hull Plating 6, Starship Shield Performance 9, Starship Auxiliary Performance 9

Science and Operations Systems: Starship Flow Capacitors 6, Starship Shield Emitters 9,
Starship Power Insulators 6, Starship Shield Systems 9, Starship Graviton Generators 6,
Starship Particle Generators 6, Starship Sensors 6, Starship Subspace Decompiler 6

Ground Skills Science Officer: Medic 6, Weapons Proficiency 6, PS Generator 6, Scientist 6, Probability Logistics 6, Particle Physics 6

Romulan/Omega Reputation:
Romulan: Enhanced Personal Shields, Enhanced Shield Systems, Reactive Shielding,
Sensor Targeting Assault, Quantum Singularity Manipulation
Omega: Medical Nanites, Hull Repairing Nanites, Regenerative Shield Augmentation,
Omega Graviton Amplifier, Medical Nanite Cloud

Kinetic 23.1%
all other resists 29.7%
Bonus Defense 41.6%

Hull: 30,002 Hull Repair Rate: 129.4%/minute
Shieds: 12028 per facing 790.6 shield Regen every 6 seconds

and this build WORKS in PVP in a team setting... to make it work for STF's a couple changes need to be made... like using Grav Well III instead of Viral Matrix, and swapping out my Energy Weapons, and Systems Engineer DOFFS for a Flight Deck, and Gravimetric Scientist DOFF...

nothing else changes and I can walk through an STF... and its a quick reconfig to go back to PVP after.... so in reality most any build is viable it just depends on what YOU the player are trying to accomplish and going from there.... don't take my word for it I may know science ships and science as a profession but I am not the only source out there and there are many more that are more knowledgeable than I am on the subject.... but this build has in the last few days proven that it is viable in PVP AND for PVE.... try it out mess with it until you find something that works for YOU as the individual Player
Major Xi'Zzin
I.R.W. Raptor's Claw
Storm Eagle Class Warbird Fleet Ha'feh
I have never trusted humans, and I never will