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Lieutenant
Join Date: Dec 2012
Posts: 47
# 2
01-07-2013, 04:42 PM
Quote:
Originally Posted by makbure View Post
So, I've been playing around with ships that have a flight deck, like the HEC and the Atrox Carrier and what jumped out at me the most is how slow the fighters move. In this game, when a ship blows up, it does damage to everything near the blast. I'm always losing fighters to this and the strategy here is to....launch more fighters when off CD?

This...this is the best thing to do here? Really... Fighters should have Evasive Maneuvers as an inate ability, rank II for the blue quality and maybe rank III for the purple quality. At the very least, please buff their speed.
The problem is STO combat is very simplistic, you have two health bars, one for shields, the other for hull and when the the hull bar is gone the ship explodes, every single time.

Lore-wise, the ships only exploded in the event of the warp core being breached or if some other volatile source that was stored was ignited, usually a ship was disabled due to taking too much critical damage to core systems and/or the crew being killed to the point it couldn't operate. Most defeated ships would be able to self-repair to the point of being operational again, if in some limited capacity. Point is they rarely explode in a great ball of fire and this was represented in most/all pen and paper combat games.

Warp core breaches were meant to be uncommon to rare, these are warships and they have a lot of internal structure built to protect the warp core.

Also, range is out of whack, you have to get disturbingly close to other ships to do damage so you are often caught in the blasts.

Those two factors combined turn enemy ships into fighter killers unless you employ the tactic of cycling between calling back fighters and attacking to keep them at range when the enemy ship is close to death, that is assuming you are at any meaningful range.

I'd like to see the combat system less disposable, would be cool to have the option to board disabled ships and plunder/capture/salvage components from the ship. These components could be used for an improved crafting system or starbase improvements.

There should also be some advantage or benefit to having a melee oriented captain.